Spell
EquipAssault Armor
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3065
Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn.
Assault Armor — Power Evaluation
Final Score: 40 ± 6 · Confidence: Medium
- Intrinsic: 38 · Deck: 42 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Utility
Why it scores here
Assault Armor is a conditional Equip Spell: it needs a Warrior that is the only monster you control, and it gives only +300 ATK plus a self-banishing-to-GY option that lets that monster attack twice. The score comes from its double-attack pressure and its cheap, single-copy deck slot, which Heroic decks use at 1-3 copies. The 13-deck sample shows it is genuinely played, not just on paper, but no combo boards were recorded, so conversion value is inferred from text. High ATK or popularity earned nothing here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Live in 13 recent decks, 9 of them Heroic, but it needs a sole Warrior on board, so it is not a reliable opening-hand card (observed decks; text-restricted access, inferred). |
| Combo & Conversion | 40 | The +300 ATK and the second attack convert one board into more damage, but there are no combo examples or starter/payoff stats to confirm this in practice (inferred from text). |
| Resource Economy | 35 | Sending itself to the Graveyard is a cost with no card advantage or refuel, so it trades a card for a one-turn double attack (verified from text). |
| Effect & Interaction | 10 | It brings no negation, removal, or hand-trap reach, so it provides no interaction (verified from text). |
| Material Utility | 10 | As an Equip Spell it is never material and gives no level, attribute, or name value (verified from text). |
| Resilience & Flexibility | 30 | It is a face-up Equip that a single spell removal or sole-monster change can end, and it has no recursion (inferred from text). |
| Deck-Building Efficiency | 75 | It is one cheap, non-garnet slot with no lock, and 3-copy runs show redundancy is fine (observed decks). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Utility. Intrinsic ≈ 38, Deck ≈ 42, Meta = provisional. Modifiers: Restrictive equip condition (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent; meta unknown)
Strengths
- Adds a second attack to a single Warrior with the body already on board
- Cheap, non-garnet single-copy slot that Heroic decks run at 1-3 copies
- Played across 4 archetypes (Heroic dominant) with a strong partner in Reinforcement of the Army
Weaknesses
- Requires a sole Warrior on the field, so it is dead when the board is full or the monster is not a Warrior
- Spending it to gain the second attack is a card-disadvantage cost
- No interaction or material value of its own
Counters / choke points
- Spell removal or a sole-monster change that makes the equip invalid
- Any effect that destroys the equipped Warrior or adds a second monster
Best use
Board breaker: a late-game double attack with a single Warrior that is the only monster you control. Decks: Heroic, Infernoble Knight. Suggested copies: 1.
Evidence & gaps
- Verified: Equip-only-to-a-Warrior that is the only monster you control, +300 ATK, and GY self-send to allow a second attack (card text); Formats: TCG, OCG, MasterDuel, DuelLinks (card data)
- Observed: Appears in 13 recent decks, 69% Heroic, 77% gameplay type 7 (decks evidence); Reinforcement of the Army co-occurs in 10 of 13 decks (decks evidence)
- Inferred: Real, conditional double-attack role limited to Warrior boards (text); Low combo impact because no boards are recorded (absence of combo data)
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion % is from the deck sample only






